Content
MCI-WS01: Quantitative measurement of user experience
Schrepp, Martin (1), Thomaschewski, Jörg (2)
1: SAP SE, Germany, 2: University of Applied Sciences Emden/Leer
Abstract:
The workshop aims to bring together people involved in the development and practical application of methods for the quantitative measurement of user experience. Possible content topics concern methodological issues related to the development of such procedures and problems related to their practical application in concrete projects or implementation as part of the quality process in companies. The workshop will consist of a series of lectures and an interactive part in which selected questions will be discussed with the participants.
Webseite: http://mcworkshop2021.ueq-research.org/
MCI-WS02: UCAI 2021: Workshop on User-Centered Artificial Intelligence
Buschek, Daniel (1), Loepp, Benedikt (2), Schäfer, Hanna (3), Wörndl, Wolfgang (4)
1: University of Bayreuth, 2: University of Duisburg-Essen, 3: University of Konstanz, 4: Technical University of Munich
Abstract:
The proliferation of AI-based techniques poses a range of new challenges for the design and engineering of intelligent and adaptive systems since they tend to act as black boxes and do not offer the user sufficient transparency, control, and interaction opportunities, which are considered major goals of user-centered design in the HCI field. This workshop aims at sharing and discussing recent developments at the intersection of HCI and AI, and at exploring novel methodological, technical, and interaction approaches. Researchers with diverse disciplinary backgrounds can and should contribute to advancing the research agenda in this emerging field of research.
Webseite: https://ucai-sig.org/events/ucai21/
MCI-WS03: Workshop on Mixed Reality Applications for In-Vehicle Experiences in Automated Driving
Riegler, Andreas (1,2), Riener, Andreas (3), Holzmann, Clemens (1)
1: University of Applied Sciences Upper Austria, Austria, 2: Johannes Kepler University Linz, Austria, 3: Technische Hochschule Ingolstadt, Germany
Abstract:
With the increasing development of mixed reality (MR), the number of its purposes and applications in vehicles increases. Mixed reality may help to increase road safety, allow drivers to perform non- driving related tasks (NDRTs), and enhance passenger experiences. MR can also be helpful in the transition towards automated driving. However, there are still a number of challenges with the use of MR when applied in vehicles, and also several human factors issues need to be solved. Additionally, virtual reality (VR) has the potential to simulate mixed reality applications for HCI research, such as pedestrian and passenger experiences. In a schedule tailored to fit the requirements of a hybrid presence and online event, participants will define relevant user stories and use cases and elaborate experimental designs with measurable outcomes to contribute to the research roadmap.
Webseite: https://minthagenberg.github.io/muc2021-automotive-mixed-realityworkshop/
MCI-WS04: Smart Collaboration – Employee-Centric Information Systems in Product Creation
Rosenberger, Manfred (1). Fellmann, Michael (2), Richter, Alexander (3), Stocker, Alexander (1), Schmeja, Michael (1), Damalas, Stelios Andreas (1)
1: Virtual Vehicle Research GmbH, Austria, 2: Universität Rostock, Germany, 3: Wellington School of Business and Government, New Zealand
Abstract:
In companies with complex products and services, the demands placed on communication, coordination and collaboration between information and knowledge workers are constantly growing. In this context, a wide variety of people and roles, starting in product planning and development and extending to production and manufacturing, as well as their variously developed IT competencies and opportunities for creative involvement in the communication process, must be considered. In addition to the organizational perspective, different tools and systems with their respective interfaces must be considered on the technical side. Supported by the EU project iDev40, this workshop will continue a series of previous workshops on the topic of interaction in organizations and provide a sustainable platform for practitioners and scientists to jointly discuss current and future issues around the use of new information systems and technologies, or new user interfaces in an interdisciplinary manner and from different points of view.
Webseite: –
MCI-WS05: Workshop on Virtual and Augmented Reality in Everyday Context (VARECo)
Weyers, Benjamin (1), Zielasko, Daniel (1), Eroglu, Sevinc (2), Gugenheimer, Jan (3), Law, Yuen C. (4)
1: Universität Trier, Germany, 2: RWTH Aachen University, 3: Télécom Paris, 4: TEC Costa Rica
Abstract:
The workshop is planned to provide a forum for researchers and practitioners interested in the investigation of open questions in the use of VR and AR technology in everyday context. The workshop aims at the presentation, discussion, and identification of current results and research questions in this context. The workshop is comprised of a paper session for the presentation of current and ongoing work as well as an interactive session, in which open research questions in the addressed context will be identified and discussed.
Webseite: https://sites.google.com/view/vareco/home
MCI-WS06: Participatory and socially responsible technology development
Mucha, Henrik (8), Maas, Franzisca (2), Draude, Claude (7), Stilke, Julia (5), Jarke, Juliane (6), Bischof, Andreas (3), Marsden, Nicola (4), Berger, Arne (1), Wolf, Sara (2), Buchmüller, Sandra (5), Maaß, Susanne (6)
1: Hochschule Anhalt, Germany, 2: Universität Würzburg, 3: TU Chemnitz, 4: Hochschule Heilbronn, 5: TU Braunschweig, 6: Universität Bremen, 7: Universität Kassel, 8: Fraunhofer IOSB
Abstract:
In the workshop, researchers and practitioners will meet to exchange and discuss the participation of users in technology development processes. They will explore the question of how participation can meet the demand for democratization and empowerment in research and practice.
Webseite: https://fg-partizipation.gi.de/workshop-muc2021
MCI-WS07: UUX trifft Unternehmensstrategie
Brandenburg, Stefan (1), Burmester, Michael (2), Benke, Ivo (3)
1: Technische Universität Berlin, Germany, 2: Hochschule der Medien Stuttgart, 3: Karlsruher Institut für Technologie
Abstract:
Usability and user experience (UUX) are important success factors in digitization. Nevertheless, there are still obstacles to the implementation and establishment of UUX in companies. The UUX Practice workshop series, which has been taking place since 2013, sheds light on this topic. Last year’s workshop specifically documented positive examples of the establishment of UUX in companies. The UUX Strategy Workshop 2021 builds on this intensive stocktaking and aims to advance the ongoing dialog between science and practice on the integration of UUX measures into corporate strategy. To this end, the findings from last year will first be reflected upon, a framework for a comprehensive UUX strategy will be jointly developed, an evaluation of this framework will be carried out by scientists and practitioners, and the result will be made available to all participants.
Webseite: –
MCI-WS08: 8. Workshop Human-Machine Interaction in Safety-Critical Systems
Mentler, Tilo (1), Reuter, Christian (2), Nestler, Simon (3), Kaufhold, Marc-André (2), Herczeg, Michael (4), Pottebaum, Jens (5)
1: Hochschule Trier, 2: Technische Universität Darmstadt, 3: Technische Hochschule Ingolstadt, 4: Universität zu Lübeck, 5: Universität Paderborn
Abstract:
The 8th Workshop on Human-Machine Interaction in Safety-Critical Systems will focus on contributions from science and practice on the use of computer-based solutions in areas and situations with direct relevance for the life and well-being of people (Usable Safety) as well as contributions on user-oriented IT security concepts (Usable Security).
Under the main topic State of Emergency, the workshop particularly addresses contributions that either deal with exceptional operational situations and situations in safety-critical contexts or discuss Corona-related challenges for research projects in the area of safety-critical human-computer interaction (e.g., severely restricted access to critical infrastructures). In addition, we welcome contributions that address one or more of the following issues:
- Usability and User Experience in Safety Critical Contexts
- Case studies and evaluations on Usable Safety or Usable Security in companies, organizations, authorities and the general public
- Algorithms and systems for user-centered analysis of Big Data in the context of safety-critical human-computer interaction
- Resilience and human-computer interaction in crises, disasters and conflicts (including population warning, first aid, recommended actions or emergency prevention)
- Participation and social media (including self-help, crowdsourcing, digital volunteers, and crisis mapping) and inclusive and capability-based design in the context of safety-critical systems
- Methods and tools for modeling and validating Usable Safety and Usable Security in overall technical systems in which these requirements/system properties must be met in an interdisciplinary manner
Webseite: https://peasec.de/2021/muc-ws-21/
MCI-WS09: 14. Workshop tangible interaction
Rossmy, Beat (1), Hirsch, Linda (1), Schmid, Andreas (2), van Koningsbruggen, Rosa (3), Wimmer, Raphael (2)
1: LMU Munich, Germany, 2: UR Regensburg, Germany, 3: Bauhaus-Universität Weimar, Germany
Abstract:
Tangible interaction essentially takes place via the manipulation of physical objects and through the use of the user’s own body. It thus involves the environment and the physical context of use in a much stronger way than purely graphic or speech-based interfaces for controlling human-computer systems. The wide range of possibilities for integrating sensors and computer systems into the environment and its objects offers great scope for design. The research field of “Tangible Interaction” investigates this scope scientifically and practically in order to enable meaningful and human-oriented applications. In its workshop of the same name, the specialist group “Tangible Interaction” of the GI Department of Human-Computer Interaction offers a forum for the presentation of the scientific discourse and the interdisciplinary discussion of the latest developments and results in this research field. The forms of contributions range from theoretical, critical and forward-looking reflections, to design work and studies, reports of practical implementations and system demonstrations. The workshop opens the discussion to a broader professional audience, revealing current developments and issues and creating new impulses for the research field.
Webseite: http://www.be-greifbar.de/
MCI-WS10: 9th Workshop Automotive HMIs: Natural and Adaptive UIs to Support Future Cars
Riener, Andreas (1), Pfleging, Bastian (2), Detjen, Henrik (3), Braun, Michael (4), Peintner, Jakob (1)
1: Technische Hochschule Ingolstadt (THI), Germany, 2: Eindhoven University of Technology, The Netherlands, 3: Hochschule Ruhr-West, Germany, 4: BMW Group Research, Germany
Abstract:
Modern vehicles allow control by the driver with multimodal user interfaces (UIs), touch interaction on screens, speech input, and mid-air gestures. Such UIs are driver-focused and optimized for limited distraction to not compromise road safety in manual driving. Nevertheless, they are often complex and it might be difficult to find specific features. Automated driving in L3+ will disrupt the design of automotive UIs as drivers become passengers, at least for certain parts along the way. Similarly, the car is being transformed into a social space where passengers can be granted control over systems because they can devote their full attention without imposing safety risks. The complexity of advanced driver assistance, in-vehicle information and interaction systems requires explanation to the user, e.g., in which state the system is, interaction possibilities, expectations from the driver or take over timing. We expect novel technologies to allow for natural interaction and adaptivity to design valuable and future-proof interaction concepts for the changing interior of (automated) vehicles. The goal of this workshop is, thus, to discuss how natural and adaptive user interfaces can help to solve the mentioned challenges and to identify opportunities for future research and collaboration.
Webseite: http://www.andreasriener.com/MuC2021WS
MCI-WS11: 4th International Workshop „Gam-R – Gamification Reloaded“
Mazarakis, Athanasios (1), Jent, Sophie (2), Voit, Thomas (3)
1: Christian-Albrechts-Universität zu Kiel, 2: Technische Hochschule Lübeck, 3: Technische Hochschule Nürnberg
Abstract:
The 4th edition of the workshop “Gam-R – Gamification Reloaded” welcomes submissions for the following topics (but not limited to):
- Use of gamification in various contexts such as in training and learning contexts, in business and open science.
- Target group-specific use of gamification for different age groups and stages of life, e.g., for children or pensioners.
- Analysis of individual game elements and their interactions with each other.
- Implementation of gamification for augmented, virtual, or mixed reality.
- Definitions and differentiation between gamification and other related fields.
- Future of gamification in the spirit of long-term motivation and the preservation of motivation in general.
- Novel and agile evaluation methods for gamification effectiveness testing.
- Adaptive gamification solutions based on individual user behavior and user characteristics and personality.
- Failed gamification projects which provide insight and added value for others.
- Ethical aspects and dimensions of gamification.
The workshop consists of two parts. The first part includes the presentation and in-depth discussion of selected papers, which will also be included in the workshop proceedings of the conference. In the second part a discussion on open (research) aspects, further research goals and a future joint approach will take place. We want to realize this using a Barcamp format
Webseite: https://www.gamification-reloaded.com/
MCI-WS12: Workshop on Intelligent Cyclist Support Systems and Applications
von Sawitzky, Tamara (1), Wintersberger, Philipp (2), Matviienko, Andrii (3), Löcken, Andreas (1), Riener, Andreas (1), Michahelles, Florian (2)
1: Technische Hochschule Ingolstadt (THI), 2: TU Wien, 3: Technische Universität Darmstadt
Abstract:
Although the number of cycling accidents increases, technology to improve traffic flow and safety was predominantly researched in the context of motor-powered vehicles in the past. While new assistance systems are being installed for driving safety in passenger cars, a similar development is lacking for bicycles. Although cycling support systems are slowly becoming an important research topic, there is still limited work addressing intelligent and collaborative applications for bikes. In this workshop, we will discuss and prototype potential intelligent support systems and their applications in the cycling domain. Our goal is to bring cycling and technology enthusiasts together to discuss and develop possible intelligent support systems that can enhance the cycling experience and make bikes a safer mode of transport.
Webseite: –
MCI-WS13: Interaction in the Public: Aesthetics, Social Acceptability, and Social Context
Uhde, Alarith (1), Tretter, Stefan (2), von Terzi, Pia (2), Koelle, Marion (3), Diefenbach, Sarah (2), Hassenzahl, Marc (1)
1: Siegen University, Germany, 2: LMU Munich, Germany, 3: Saarland University, Germany
Abstract:
Even in moments considered private, others often witness how we interact with technology. A typical example is smartphone use at home, in the presence of family members. This of course becomes even more likely in public – on streets, in libraries, or in the supermarket, places full of other people. The social context brings challenges and opportunities. When designing interaction, we often primarily focus on what users experience, like, and accept. Less do we explicitly consider what present others may think or feel about this interaction, and how it relates to their own current activities. This requires a deeper understanding of social context and frugal but sufficiently rich context descriptions. In turn, considering present others allows us to learn about what types of interaction are acceptable or even aesthetic in what types of context. In this workshop, we want to collaboratively explore the largely untouched questions of positive interaction from the perspective of others, and to work out ways in which these could improve the design process.
Webseite: https://alarithuhde.github.io/aips/
MCI-WS14: 7. Usable Security und Privacy Workshop
Lo Iacono, Luigi (1), Schmitt, Harmut (2), Polst, Svenja (3), Heinemann, Andreas (4)
1: Hochschule Bonn-Rhein-Sieg, Germany, 2: HK Business Solutions GmbH, 3: Fraunhofer IESE, 4: Hochschule Darmstadt
Abstract:
Usable Security und Privacy hat sich als Forschungsfeld etabliert, ebenso wie der entsprechende Workshop auf der „Mensch und Computer“, der 2021 zum siebten Mal stattfinden soll. Wie in den vergangenen sechs Jahren sind in einem ganztägigen Workshop die Präsentation und Diskussion von vier bis sechs Beiträgen aus Forschung und Praxis auf dem Gebiet Usable Security und Privacy vorgesehen, die neue Ansätze, aber auch praxisrelevante Lösungen zur nutzerzentrierten Entwicklung und Ausgestaltung von digitalen Schutzmechanismen thematisieren. Mit dem Workshop soll das etablierte Forum fortgeführt und weiterentwickelt werden, in dem sich Expert:innen aus unterschiedlichen Domänen, z. B. dem Usability-Engineering und Security-Engineering, inter- und transdisziplinär austauschen können. Der Workshop wird von den Organisator:innen zum einen Teil als wissenschaftlicher Workshop ausgestaltet. Ein Programmkomitee bewertet die Einreichungen und wählt daraus die zur Präsentation akzeptierten Beiträge aus. Diese werden zudem in den Proceedings der „Mensch und Computer 2021“ veröffentlicht. Zum anderen Teil soll während des Workshops interaktiv auf aktuelle Entwicklungen und Themen eingegangen werden.
Webseite: https://das.hbrs.de/workshops/usp-muc-2021/
MCI-WS15: 1st Workshop on “User Experience for Sustainability in the Age of Automated Driving and Electromobility”
Holzhammer, Uwe, Lenz, Maximilian Josef, Riener, Andreas, Schweizer, Manuel, Tutunaru, Robin
Technische Hochschule Ingolstadt, Germany
Abstract:
Automation and electromobility are disruptive technologies within the automotive industry at the beginning of the second decade of the 21st century. Both technologies combined are inherent in high potential to lower fuel/energy consumption and increase overall efficiency and thus sustainability in the transportation sector. However, the acceptance of fuel-saving driving modes and of electrified drivetrains is of fundamental importance. Therefor Automotive HMIs offer the possibility to inform the passengers about the environmental impact of their driving behavior or habits of use and enable to persuade towards a more sustainable lifestyle. This workshop is designed for UX researchers, students and interested citizens that want to participate in a discourse and design process for future automotive UIs. Using brainstorming methods combined with clustering of the ideas we will find out which information provided at which time is adequate to cause a change of behaviour which then diminishes the environmental impact of driving.
Webseite: –
MCI-WS16: 3rd Workshop on User-Embodied Interaction in Virtual Reality (UIVR)
Roth, Daniel (1), Podkosova, Iana (2), Nilsson, Niels Christian (3), Kulik, Alexander (4), Bruder, Gerd (5)
1: Technical University of Munich, Germany, 2: TU Wien, 3: Aalborg University, 4: Consensive, 5: University of Central Florida
Abstract:
The representation of users to others and themselves is especially important for Virtual/Mixed/Augmented Reality (VR/MR/AR) applications. The development of technological solutions and the understanding of underlying cognitive effects challenges human-computer interaction (HCI) and related disciplines. A number of interesting research questions, such as realism of appearance and behavior as well as their effects on perception and user behavior arise, that are yet to be explored. To support a discussion and the generation of a common agenda, we will organize the 3rd half-day workshop on User-Embodied Interaction in VR (UIVR) gathering researchers and practitioners emphasizing the discussion of different positions on applications and findings to collect guidelines for future developments.
Webseite: https://sites.google.com/view/uivrworkshop/
MCI-WS17: Medieninformatik 2021: Colorful and diverse!
Wolters, Christian (1), Tuncer, Zeynep (2), Rumpler, Rumpler (3), Rakow, Thomas C (4), Kindsmüller, Martin Christof (5), Jent, Sophie (6), Heinecke, Andreas M. (7)
1: Universität zu Lübeck, 2: Wilhelm Büchner Hochschule, 3: FH Trier, Umwelt-Campus Birkenfeld, 4: Hochschule Düsseldorf, 5: Technische Hochschule Brandenburg, 6: Technische Hochschule Lübeck, 7: Westfälische Hochschule, Gelsenkirchen
Abstract:
The Division of Media Informatics (FG MI) in the Department of Human-Computer Interaction (FB MCI) of the Gesellschaft für Informatik (GI)invites you to the Workshop Media Informatics 2021. This year’s workshop will discuss the question of what constitutes media informatics today after more than 20 years of teaching in the field of digital media and computer science. The workshop is primarily intended as an exchange of experiences and therefore mainly aims at the cooperative, workshop-like development of (common) points of view, which will be published after the workshop in an appropriate place (e.g., Fachgruppenseite, i-com, Informatik Spektrum, etc.). For this purpose, we invite all workshop participants to submit sample papers in media informatics. These papers should be term papers, project papers and final theses by media computer scientists that exemplify the core competencies of the students or project staff in the field of media computer science.
Webseite: https://fg-mi.gi.de/veranstaltung/workshop-medieninformatik-2021-bunt-und-vielfaeltig
MCI-WS18: User satisfaction and well-being in learning systems.
Leonie Nora Sieger (1), Ayşegül Doğangün (1)
Hochschule Ruhr West, Germany
Abstract:
In learning systems that are supposed to work in a highly personalized way and collect data about the user’s behavior and habits, the user experience and well-being-related aspects are of great relevance. Users often report uncertainty about how smart systems work, concerns about privacy and data protection, and/or lack of a sense of control. At the same time, user participation is often required to allow the system to learn correct recognition and behavioral processes. Therefore, not only the user experience of the final functioning of the system, but also that of the learning phase needs to be taken into account, which, however, has rarely been included in corresponding system evaluations so far. The goal of the workshop is to bring together researchers from topics such as smart home, recommender systems, activity recognition and related intelligent systems and to elaborate the specifics of UX in learning systems. The exchange is intended to give researchers and practitioners working in these or related areas and developing new technologies the opportunity to address further aspects related to their work and to explore new research approaches.
Website: https://lesy.positive-computing.de/