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MCI-WS11: 4th International Workshop „Gam-R – Gamification Reloaded“

September 5 @ 10:00 - 14:30

Mazarakis, Athanasios (1);Jent, Sophie (2); Voit, Thomas (3)
1: Christian-Albrechts-Universität zu Kiel; 2: Technische Hochschule Lübeck; 3: Technische Hochschule Nürnberg

Abstract:

The 4th edition of the workshop “Gam-R – Gamification Reloaded” welcomes submissions for the following topics (but not limited to):

  • Use of gamification in various contexts such as in training and learning contexts, in business and open science
  • Target group-specific use of gamification for different age groups and stages of life, e.g., for children or pensioners
  • Analysis of individual game elements and their interactions with each other.
  • Implementation of gamification for augmented, virtual, or mixed reality
  • Definitions and differentiation between gamification and other related fields.
  • Future of gamification in the spirit of long-term motivation and the preservation of motivation in general.
  • Novel and agile evaluation methods for gamification effectiveness testing.
  • Adaptive gamification solutions based on individual user behavior and user characteristics and personality.
  • Failed gamification projects which provide insight and added value for others.
  • Ethical aspects and dimensions of gamification.


The workshop consists of two different parts. The first part includes the presentation and in-depth discussion of selected papers, which will also be included in the workshop proceedings of the conference. In the second part a discussion on open (research) aspects, further research goals and a future joint approach will take place. We want to realize this using a Barcamp format.

 

Link to the online meeting (Zoom/MS Teams/etc.)

Protected Area

This content is password-protected. You received the password after registering via email and can also access it in our Conference Discord.

 

Presentations

An interface for increasing users’ understanding of smart home systems using gamification

Mohamed Lakbir, Serkan Akyildiz, Pulkit Gupta, Marlyse Afola, Leonie Nora Sieger
Hochschule Ruhr West University of Applied Science, Bottrop, Germany


Welche Spiel-Design-Elemente wirken am Arbeitsplatz? Untersuchung der spielerischen Erfahrung zur erfolgreichen Entwicklung von Spiel-Design-Elementen

Jonas Manske
Technische Universität Dortmund, Deutschland

 

 

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Details

Datum:
September 5
Zeit:
10:00 - 14:30
Kategorie: